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Clip the clip regions to the tile bounds to reduce their complexity
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@@ -259,6 +259,34 @@ int main(int argc, char **argv) {
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fclose(f);
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}
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// clip the clip polygons, if any, to the tile bounds,
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// to reduce their complexity
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if (clipbboxes.size() > 0) {
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long long wx1 = (nx - buffer / 256.0) * (1LL << (32 - nz));
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long long wy1 = (ny - buffer / 256.0) * (1LL << (32 - nz));
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long long wx2 = (nx + 1 + buffer / 256.0) * (1LL << (32 - nz));
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long long wy2 = (ny + 1 + buffer / 256.0) * (1LL << (32 - nz));
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drawvec tile_bounds;
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tile_bounds.emplace_back(VT_MOVETO, wx1, wy1);
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tile_bounds.emplace_back(VT_LINETO, wx2, wy1);
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tile_bounds.emplace_back(VT_LINETO, wx2, wy2);
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tile_bounds.emplace_back(VT_LINETO, wx1, wy2);
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tile_bounds.emplace_back(VT_LINETO, wx1, wy1);
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for (auto &c : clipbboxes) {
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c.minx = std::max(c.minx, wx1);
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c.miny = std::max(c.miny, wy1);
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c.maxx = std::min(c.maxx, wx2);
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c.maxy = std::min(c.maxy, wy2);
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if (c.dv.size() > 0) {
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c.dv = clip_poly_poly(c.dv, tile_bounds);
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}
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}
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}
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json_object *json_filter = NULL;
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if (filter.size() > 0) {
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json_filter = parse_filter(filter.c_str());
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