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Upgrade Wagyu to cfc895 and use its Sutherland-Hodgman implementation
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@@ -424,100 +424,6 @@ drawvec close_poly(drawvec &geom) {
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return out;
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}
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static bool inside(draw d, int edge, long long minx, long long miny, long long maxx, long long maxy) {
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switch (edge) {
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case 0: // top
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return d.y > miny;
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case 1: // right
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return d.x < maxx;
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case 2: // bottom
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return d.y < maxy;
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case 3: // left
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return d.x > minx;
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}
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fprintf(stderr, "internal error inside\n");
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exit(EXIT_FAILURE);
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}
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static draw intersect(draw a, draw b, int edge, long long minx, long long miny, long long maxx, long long maxy) {
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// The casts to double are because the product of coordinates
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// can overflow a long long if the tile buffer is large.
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switch (edge) {
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case 0: // top
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return draw(VT_LINETO, a.x + (double) (b.x - a.x) * (miny - a.y) / (b.y - a.y), miny);
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case 1: // right
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return draw(VT_LINETO, maxx, a.y + (double) (b.y - a.y) * (maxx - a.x) / (b.x - a.x));
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case 2: // bottom
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return draw(VT_LINETO, a.x + (double) (b.x - a.x) * (maxy - a.y) / (b.y - a.y), maxy);
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case 3: // left
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return draw(VT_LINETO, minx, a.y + (double) (b.y - a.y) * (minx - a.x) / (b.x - a.x));
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}
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fprintf(stderr, "internal error intersecting\n");
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exit(EXIT_FAILURE);
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}
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// http://en.wikipedia.org/wiki/Sutherland%E2%80%93Hodgman_algorithm
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static drawvec clip_poly1(drawvec &geom, long long minx, long long miny, long long maxx, long long maxy) {
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drawvec out = geom;
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for (int edge = 0; edge < 4; edge++) {
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if (out.size() > 0) {
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drawvec in = out;
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out.resize(0);
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draw S = in[in.size() - 1];
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for (size_t e = 0; e < in.size(); e++) {
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draw E = in[e];
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if (inside(E, edge, minx, miny, maxx, maxy)) {
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if (!inside(S, edge, minx, miny, maxx, maxy)) {
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out.push_back(intersect(S, E, edge, minx, miny, maxx, maxy));
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}
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out.push_back(E);
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} else if (inside(S, edge, minx, miny, maxx, maxy)) {
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out.push_back(intersect(S, E, edge, minx, miny, maxx, maxy));
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}
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S = E;
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}
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}
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}
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if (out.size() > 0) {
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// If the polygon begins and ends outside the edge,
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// the starting and ending points will be left as the
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// places where it intersects the edge. Need to add
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// another point to close the loop.
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if (out[0].x != out[out.size() - 1].x || out[0].y != out[out.size() - 1].y) {
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out.push_back(out[0]);
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}
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if (out.size() < 3) {
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// fprintf(stderr, "Polygon degenerated to a line segment\n");
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out.clear();
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return out;
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}
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out[0].op = VT_MOVETO;
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for (size_t i = 1; i < out.size(); i++) {
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out[i].op = VT_LINETO;
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}
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}
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return out;
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}
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drawvec simple_clip_poly(drawvec &geom, long long minx, long long miny, long long maxx, long long maxy) {
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drawvec out;
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