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Upgrade Clipper to 07b828b1 to fix self-intersecting polygons
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@@ -30,3 +30,4 @@ drawvec simplify_lines(drawvec &geom, int z, int detail);
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drawvec reorder_lines(drawvec &geom);
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drawvec fix_polygon(drawvec &geom);
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std::vector<drawvec> chop_polygon(std::vector<drawvec> &geoms);
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void check_polygon(drawvec &geom);
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