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Don't let concave/complex polygons decay into dust
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@@ -197,6 +197,22 @@ drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *still_needs_sim
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double area = get_area(geom, i, j);
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double area = get_area(geom, i, j);
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long long minx = LLONG_MAX;
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long long maxx = LLONG_MIN;
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long long miny = LLONG_MAX;
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long long maxy = LLONG_MIN;
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for (auto const &d : geom) {
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minx = std::min(minx, (long long) d.x);
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maxx = std::max(maxx, (long long) d.x);
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miny = std::min(miny, (long long) d.y);
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maxy = std::max(maxy, (long long) d.y);
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}
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if (area > 0 && area < minx * maxx / 4) {
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// if the polygon doesn't use most of its area,
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// don't let it be dust.
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area = pixel * pixel * 2;
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}
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// XXX There is an ambiguity here: If the area of a ring is 0 and it is followed by holes,
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// XXX There is an ambiguity here: If the area of a ring is 0 and it is followed by holes,
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// we don't know whether the area-0 ring was a hole too or whether it was the outer ring
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// we don't know whether the area-0 ring was a hole too or whether it was the outer ring
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// that these subsequent holes are somehow being subtracted from. I hope that if a polygon
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// that these subsequent holes are somehow being subtracted from. I hope that if a polygon
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