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Add --buffer-polygons-outward
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@@ -637,6 +637,8 @@ the line or polygon within one tile unit of its proper location. You can probabl
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.IP \(bu 2
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\fB\fC\-\-tiny\-polygon\-size=\fR\fIsize\fP: Use the specified \fIsize\fP for tiny polygons instead of the default 2. Anything above 6 or so will lead to visible artifacts with the default tile detail.
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.IP \(bu 2
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\fB\fC\-aO\fR or \fB\fC\-\-buffer\-polygons\-outward\fR: Buffer polygons, except those that have been detected to be continous by \fB\fC\-\-no\-simplification\-of\-shared\-nodes\fR, outward slightly to prevent narrow polygon spindles fom collapsing away.
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.IP \(bu 2
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\fB\fC\-av\fR or \fB\fC\-\-visvalingam\fR: Use Visvalingam's simplification algorithm rather than Douglas\-Peucker's.
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.RE
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.SS Attempts to improve shared polygon boundaries
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