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Add --buffer-polygons-outward
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@@ -496,6 +496,7 @@ the same layer, enclose them in an `all` expression so they will all be evaluate
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* `-pt` or `--no-tiny-polygon-reduction`: Don't combine the area of very small polygons into small squares that represent their combined area.
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* `-pT` or `--no-tiny-polygon-reduction-at-maximum-zoom`: Combine the area of very small polygons into small squares that represent their combined area only at zoom levels below the maximum.
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* `--tiny-polygon-size=`_size_: Use the specified _size_ for tiny polygons instead of the default 2. Anything above 6 or so will lead to visible artifacts with the default tile detail.
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* `-aO` or `--buffer-polygons-outward`: Buffer polygons, except those that have been detected to be continous by `--no-simplification-of-shared-nodes`, outward slightly to prevent narrow polygon spindles fom collapsing away.
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* `-av` or `--visvalingam`: Use Visvalingam's simplification algorithm rather than Douglas-Peucker's.
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### Attempts to improve shared polygon boundaries
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