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Reduce minimum polygon size for less blocky appearance
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@@ -420,7 +420,7 @@ drawvec clip_poly(drawvec &geom, int z, int detail, int buffer) {
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drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *reduced, double *accum_area) {
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drawvec out;
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long long pixel = (1 << (32 - detail - z)) * 3;
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long long pixel = (1 << (32 - detail - z)) * 2;
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*reduced = true;
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