Reduce minimum polygon size for less blocky appearance

This commit is contained in:
Eric Fischer
2015-10-14 15:51:11 -07:00
parent 37ffacdeb9
commit 6a1895547d
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -420,7 +420,7 @@ drawvec clip_poly(drawvec &geom, int z, int detail, int buffer) {
drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *reduced, double *accum_area) {
drawvec out;
long long pixel = (1 << (32 - detail - z)) * 3;
long long pixel = (1 << (32 - detail - z)) * 2;
*reduced = true;