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Use the faster bit interleave for encode_quadkey itself
encode_vertex() computed exactly the same thing as encode_quadkey(), so there is no reason to have both. Give encode_quadkey() the branch-free implementation, which also speeds up the default encode_index, and have the shared node code call it directly. The unit test now compares it against the old bit-at-a-time loop and checks that decode_quadkey() reverses it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01P2nBqZisxNQfmEmon3vE9v
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@@ -2122,7 +2122,7 @@ std::pair<int, metadata> read_input(std::vector<source> &sources, char *fname, i
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#endif
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struct node n;
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n.index = encode_vertex((unsigned) x, (unsigned) y);
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n.index = encode_quadkey((unsigned) x, (unsigned) y);
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fwrite_check((char *) &n, sizeof(struct node), 1, readers[0].nodefile, &readers[0].nodepos, "vertices");
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}
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