Change some defaults that keep tripping people up:

* Default detail with low -z is only 13, so it works with GL
* No coalescing, line-reversing, or reordering by attributes except by request
* Dropping lines like points moves from -d to -a
This commit is contained in:
Eric Fischer
2015-08-27 16:04:37 -07:00
parent d9974d3cc7
commit 541d3518c2
5 changed files with 54 additions and 31 deletions
+9 -5
View File
@@ -61,12 +61,13 @@ Options
* -o _file_.mbtiles: Name the output file.
* -f: Delete the mbtiles file if it already exists instead of giving an error
* -t _directory_: Put the temporary files in _directory_.
### Zoom levels and resolution
* -z _zoom_: Base (maxzoom) zoom level (default 14)
* -Z _zoom_: Lowest (minzoom) zoom level (default 0)
* -d _detail_: Detail at base zoom level (default 26-basezoom, ~0.5m, for tile resolution of 4096 if -z14)
* -d _detail_: Detail at base zoom level (default 12 at -z14 or higher, or 13 at -z13 or lower. Detail beyond 13 has rendering problems with Mapbox GL.)
* -D _detail_: Detail at lower zoom levels (default 10, for tile resolution of 1024)
* -m _detail_: Minimum detail that it will try if tiles are too big at regular detail (default 7)
* -b _pixels_: Buffer size where features are duplicated from adjacent tiles. Units are "screen pixels"--1/256th of the tile width or height. (default 5)
@@ -82,15 +83,18 @@ Options
* -r _rate_: Rate at which dots are dropped at lower zoom levels (default 2.5)
* -g _gamma_: Rate at which especially dense dots are dropped (default 0, for no effect). A gamma of 2 reduces the number of dots less than a pixel apart to the square root of their original number.
### Doing more
* -ac: Coalesce adjacent line and polygon features that have the same properties
* -ar: Try reversing the directions of lines to make them coalesce and compress better
* -ao: Reorder features to put ones with the same properties in sequence, to try to get them to coalesce
* -al: Let "dot" dropping at lower zooms apply to lines too
### Doing less
* -ps: Don't simplify lines
* -pr: Don't reverse the direction of lines to make them coalesce better
* -pc: Don't coalesce features with the same properties
* -pf: Don't limit tiles to 200,000 features
* -pk: Don't limit tiles to 500K bytes
* -po: Don't reorder features to put the same properties in sequence
* -pl: Let "dot" simplification apply to lines too
* -pd: Dynamically drop some fraction of features from large tiles to keep them under the 500K size limit. It will probably look ugly at the tile boundaries.
* -q: Work quietly instead of reporting progress