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Actually write tiles directly to the .mbtiles file!
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@@ -49,4 +49,4 @@ struct index {
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};
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long long write_tile(struct index *start, struct index *end, char *metabase, unsigned *file_bbox, int z, unsigned x, unsigned y, int detail, int basezoom, struct pool *file_keys, char *layername, char *outdir);
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long long write_tile(struct index *start, struct index *end, char *metabase, unsigned *file_bbox, int z, unsigned x, unsigned y, int detail, int basezoom, struct pool *file_keys, char *layername, sqlite3 *outdb);
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