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Factor out clipping to tile boundaries; test random attributes & layers
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+5
-5
@@ -699,7 +699,7 @@ drawvec simple_clip_poly(drawvec &geom, long long minx, long long miny, long lon
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return out;
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}
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drawvec simple_clip_poly(drawvec &geom, int z, int detail, int buffer) {
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drawvec simple_clip_poly(drawvec &geom, int z, int buffer) {
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long long area = 1LL << (32 - z);
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long long clip_buffer = buffer * area / 256;
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@@ -785,7 +785,7 @@ drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *reduced, double
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return out;
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}
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drawvec clip_point(drawvec &geom, int z, int detail, long long buffer) {
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drawvec clip_point(drawvec &geom, int z, long long buffer) {
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drawvec out;
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long long min = 0;
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@@ -803,7 +803,7 @@ drawvec clip_point(drawvec &geom, int z, int detail, long long buffer) {
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return out;
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}
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int quick_check(long long *bbox, int z, int detail, long long buffer) {
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int quick_check(long long *bbox, int z, long long buffer) {
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long long min = 0;
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long long area = 1LL << (32 - z);
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@@ -827,7 +827,7 @@ int quick_check(long long *bbox, int z, int detail, long long buffer) {
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return 2;
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}
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bool point_within_tile(long long x, long long y, int z, int detail, long long buffer) {
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bool point_within_tile(long long x, long long y, int z, long long buffer) {
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// No adjustment for buffer, because the point must be
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// strictly within the tile to appear exactly once
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@@ -836,7 +836,7 @@ bool point_within_tile(long long x, long long y, int z, int detail, long long bu
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return x >= 0 && y >= 0 && x < area && y < area;
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}
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drawvec clip_lines(drawvec &geom, int z, int detail, long long buffer) {
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drawvec clip_lines(drawvec &geom, int z, long long buffer) {
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drawvec out;
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long long min = 0;
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