Add --use-source-polygon-winding and --reverse-source-polygon-winding

This commit is contained in:
Eric Fischer
2018-06-01 12:59:28 -07:00
parent 38bca4a179
commit 48486b5d7b
11 changed files with 104 additions and 3 deletions
+4
View File
@@ -361,6 +361,10 @@ the line or polygon within one tile unit of its proper location. You can probabl
.RS
.IP \(bu 2
\fB\fC\-aw\fR or \fB\fC\-\-detect\-longitude\-wraparound\fR: Detect when adjacent points within a feature jump to the other side of the world, and try to fix the geometry.
.IP \(bu 2
\fB\fC\-pw\fR or \fB\fC\-\-use\-source\-polygon\-winding\fR: Instead of respecting GeoJSON polygon ring order, use the original polygon winding in the source data to distinguish inner (clockwise) and outer (counterclockwise) polygon rings.
.IP \(bu 2
\fB\fC\-pW\fR or \fB\fC\-\-reverse\-source\-polygon\-winding\fR: Instead of respecting GeoJSON polygon ring order, use the opposite of the original polygon winding in the source data to distinguish inner (counterclockwise) and outer (clockwise) polygon rings.
.RE
.SS Setting or disabling tile size limits
.RS