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Add --use-source-polygon-winding and --reverse-source-polygon-winding
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@@ -361,6 +361,10 @@ the line or polygon within one tile unit of its proper location. You can probabl
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.RS
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.IP \(bu 2
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\fB\fC\-aw\fR or \fB\fC\-\-detect\-longitude\-wraparound\fR: Detect when adjacent points within a feature jump to the other side of the world, and try to fix the geometry.
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.IP \(bu 2
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\fB\fC\-pw\fR or \fB\fC\-\-use\-source\-polygon\-winding\fR: Instead of respecting GeoJSON polygon ring order, use the original polygon winding in the source data to distinguish inner (clockwise) and outer (counterclockwise) polygon rings.
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.IP \(bu 2
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\fB\fC\-pW\fR or \fB\fC\-\-reverse\-source\-polygon\-winding\fR: Instead of respecting GeoJSON polygon ring order, use the opposite of the original polygon winding in the source data to distinguish inner (counterclockwise) and outer (clockwise) polygon rings.
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.RE
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.SS Setting or disabling tile size limits
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.RS
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