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Try adding --drop-sparsest-as-needed
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+3
-1
@@ -681,7 +681,7 @@ int serialize_feature(struct serialization_state *sst, serial_feature &sf, std::
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// keep old behavior, which loses one bit of precision at the bottom
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midx = (sf.bbox[0] / 2 + sf.bbox[2] / 2) & ((1LL << 32) - 1);
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midy = (sf.bbox[1] / 2 + sf.bbox[3] / 2) & ((1LL << 32) - 1);
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} else if ((additional[A_DROP_DENSEST_AS_NEEDED] || additional[A_COALESCE_DENSEST_AS_NEEDED]) && sf.t == VT_POLYGON) {
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} else if ((additional[A_DROP_DENSEST_AS_NEEDED] || additional[A_COALESCE_DENSEST_AS_NEEDED] || additional[A_DROP_SPARSEST_AS_NEEDED] || additional[A_COALESCE_SPARSEST_AS_NEEDED]) && sf.t == VT_POLYGON) {
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// This probably should really apply to all polygons,
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// but I hate to change the feature sequence in all the
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// test fixtures again
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@@ -725,6 +725,8 @@ int serialize_feature(struct serialization_state *sst, serial_feature &sf, std::
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if (additional[A_DROP_DENSEST_AS_NEEDED] ||
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additional[A_COALESCE_DENSEST_AS_NEEDED] ||
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additional[A_DROP_SPARSEST_AS_NEEDED] ||
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additional[A_COALESCE_SPARSEST_AS_NEEDED] ||
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additional[A_CLUSTER_DENSEST_AS_NEEDED] ||
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additional[A_CALCULATE_FEATURE_DENSITY] ||
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additional[A_DROP_SMALLEST_AS_NEEDED] ||
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