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Reduce memory consumption during tiling and tile encoding (#319)
* Improve the memory spike during tile construction * Remove `need_tilestats`. Add a bunch of debug logging * Remove debug logging * Update version and changelog
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@@ -165,7 +165,6 @@ struct serial_feature {
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long long clustered; // does this feature need the clustered/point_count attributes?
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const char *stringpool; // string pool for keys/values lookup
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std::shared_ptr<std::string> tile_stringpool; // string pool for mvt_value construction
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std::set<std::string> need_tilestats;
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int z; // tile being produced
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int tx;
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