Don't add extra points at tile boundaries if not clipping

The extra points kept the features from being exactly the same
in each tile.
This commit is contained in:
Eric Fischer
2016-04-19 16:13:02 -07:00
parent 56d8178a7c
commit 41099ed731
5 changed files with 723 additions and 721 deletions
+1 -1
View File
@@ -26,7 +26,7 @@ drawvec close_poly(drawvec &geom);
drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *reduced, double *accum_area);
drawvec clip_lines(drawvec &geom, int z, int detail, long long buffer);
int quick_check(long long *bbox, int z, int detail, long long buffer);
drawvec simplify_lines(drawvec &geom, int z, int detail);
drawvec simplify_lines(drawvec &geom, int z, int detail, bool mark_tile_bounds);
drawvec reorder_lines(drawvec &geom);
drawvec fix_polygon(drawvec &geom);
std::vector<drawvec> chop_polygon(std::vector<drawvec> &geoms);