mirror of
https://github.com/felt/tippecanoe.git
synced 2026-10-02 08:25:40 +02:00
Polygon shards (#105)
* Put all of this back in geometry.cpp for conflict resolution * Stabilize line simplification to behave the same regardless of winding * Round instead of truncating when clipping lines * Restore non-Wagyu polygon clipping from prior to2fdec7d2* Make it round, not truncate, which reverts the last commit's test diffs * Clip in floating point, not integers, which makes no difference * Track nodes added at tile edges during clipping * Scale geometry up before wagyu to prevent changes from precision loss * Actually do the shared edge detection * Fix cases where nodes were not being added at the tile boundary * One more place I should have rounded * Narrow down where the discrepancy comes in * Revert "Narrow down where the discrepancy comes in" This reverts commit 221c4c5fc0ac9a6567e091c6a94b3d87dc8ade83. * Another attempt to narrow it down * The discrepancy seems to be introduced in reordering. No obvious bug * Was still truncating instead of rounding in projection * Also makes no difference... * Just forget that line reversal exists for a minute * Just reversal no coalescing * Try clipping in integers instead of floating point * Don't simplify after coalescing if they said no simplification * Check whether behavior is consistent with intentional simplification * Replace more floating point with integer * Are these three features enough to demonstrate the problem? * Add a few more nearby borders * All the features that touch tile 6/16/23 * Stay in integers in line simplification * More attempts to solve failures to simplify consistently * Fix most of the overflow errors * Fix known cases of integer overflow * All the tests change again * Pull clipping and scaling code back out into clip.cpp * Resolve the test conflicts * Stabilize choice of which three points to keep with different windings * Almost right, I think! * Fix collapse of islands to shards * Self-intersections in the same feature don't count * Revert "Self-intersections in the same feature don't count" This reverts commite04b19916e. * Don't scale down geometry if we are going to look for shared nodes * Fix the missing multiply that was keeping simplification from happening * Fix one more opportunity for overflow * Somehow I deleted this test? * Lost this test too * Clean up debugging printfs * Restore code sequence from main to make it reviewable * Remove unneeded rounding * Update documentation * This test is no longer useful * Back to floating point Douglas-Peucker to fix undersimplification * Try an older ubuntu * Revert "Try an older ubuntu" This reverts commit13fefacfd7. * Log OS info * Remove tests that are no longer needed * Oops, did need that one after all * Fix the arm vs x86 discrepancy? * Try another quantization * Cleanup from review * Add a test for the actual purpose of this PR
This commit is contained in:
+119
-80
@@ -151,10 +151,6 @@ void check_polygon(drawvec &geom) {
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double area = get_area(geom, i, j);
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#if 0
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fprintf(stderr, "looking at %lld to %lld, area %f\n", (long long) i, (long long) j, area);
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#endif
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if (area > 0) {
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outer_start = i;
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outer_len = j - i;
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@@ -171,13 +167,7 @@ void check_polygon(drawvec &geom) {
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}
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if (!on_edge) {
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printf("%lld,%lld at %lld not in outer ring (%lld to %lld)\n", geom[k].x, geom[k].y, (long long) k, (long long) outer_start, (long long) (outer_start + outer_len));
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#if 0
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for (size_t l = outer_start; l < outer_start + outer_len; l++) {
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fprintf(stderr, " %lld,%lld", geom[l].x, geom[l].y);
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}
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#endif
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fprintf(stderr, "%lld,%lld at %lld not in outer ring (%lld to %lld)\n", geom[k].x, geom[k].y, (long long) k, (long long) outer_start, (long long) (outer_start + outer_len));
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}
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}
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}
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@@ -310,9 +300,19 @@ int quick_check(long long *bbox, int z, long long buffer) {
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long long min = 0;
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long long area = 1LL << (32 - z);
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// bbox entirely within the tile proper
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if (bbox[0] > min && bbox[1] > min && bbox[2] < area && bbox[3] < area) {
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return 1;
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}
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min -= buffer * area / 256;
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area += buffer * area / 256;
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// bbox entirely within the tile, including its buffer
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if (bbox[0] > min && bbox[1] > min && bbox[2] < area && bbox[3] < area) {
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return 3;
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}
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// bbox entirely outside the tile
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if (bbox[0] > area || bbox[1] > area) {
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return 0;
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@@ -321,11 +321,6 @@ int quick_check(long long *bbox, int z, long long buffer) {
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return 0;
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}
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// bbox entirely within the tile
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if (bbox[0] > min && bbox[1] > min && bbox[2] < area && bbox[3] < area) {
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return 1;
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}
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// some overlap of edge
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return 2;
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}
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@@ -339,46 +334,57 @@ bool point_within_tile(long long x, long long y, int z) {
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return x >= 0 && y >= 0 && x < area && y < area;
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}
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static double square_distance_from_line(long long point_x, long long point_y, long long segA_x, long long segA_y, long long segB_x, long long segB_y) {
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double distance_from_line(long long point_x, long long point_y, long long segA_x, long long segA_y, long long segB_x, long long segB_y) {
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long long p2x = segB_x - segA_x;
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long long p2y = segB_y - segA_y;
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double something = p2x * p2x + p2y * p2y;
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double u = 0 == something ? 0 : ((point_x - segA_x) * p2x + (point_y - segA_y) * p2y) / something;
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double u = (0 == something) ? 0 : ((point_x - segA_x) * p2x + (point_y - segA_y) * p2y) / (something);
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if (u > 1) {
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if (u >= 1) {
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u = 1;
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} else if (u < 0) {
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} else if (u <= 0) {
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u = 0;
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}
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long long x = std::round(segA_x + u * p2x);
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long long y = std::round(segA_y + u * p2y);
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double x = segA_x + u * p2x;
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double y = segA_y + u * p2y;
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long long dx = x - point_x;
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long long dy = y - point_y;
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double dx = x - point_x;
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double dy = y - point_y;
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return dx * dx + dy * dy;
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double out = std::round(sqrt(dx * dx + dy * dy) * 16.0) / 16.0;
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return out;
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}
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// https://github.com/Project-OSRM/osrm-backend/blob/733d1384a40f/Algorithms/DouglasePeucker.cpp
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static void douglas_peucker(drawvec &geom, int start, int n, double e, size_t kept, size_t retain) {
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e = e * e;
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std::stack<int> recursion_stack;
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{
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int left_border = 0;
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int right_border = 1;
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// Sweep linerarily over array and identify those ranges that need to be checked
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do {
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if (geom[start + right_border].necessary) {
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recursion_stack.push(left_border);
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recursion_stack.push(right_border);
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left_border = right_border;
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}
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++right_border;
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} while (right_border < n);
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if (!geom[start + 0].necessary || !geom[start + n - 1].necessary) {
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fprintf(stderr, "endpoints not marked necessary\n");
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exit(EXIT_IMPOSSIBLE);
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}
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int prev = 0;
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for (int here = 1; here < n; here++) {
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if (geom[start + here].necessary) {
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recursion_stack.push(prev);
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recursion_stack.push(here);
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prev = here;
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if (prevent[P_SIMPLIFY_SHARED_NODES]) {
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if (retain > 0) {
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retain--;
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}
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}
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}
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}
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// These segments are put on the stack from start to end,
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// independent of winding, so note that anything that uses
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// "retain" to force it to keep at least N points will
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// keep a different set of points when wound one way than
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// when wound the other way.
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while (!recursion_stack.empty()) {
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// pop next element
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int second = recursion_stack.top();
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@@ -387,18 +393,33 @@ static void douglas_peucker(drawvec &geom, int start, int n, double e, size_t ke
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recursion_stack.pop();
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double max_distance = -1;
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int farthest_element_index = second;
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int farthest_element_index;
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// find index idx of element with max_distance
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int i;
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for (i = first + 1; i < second; i++) {
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double temp_dist = square_distance_from_line(geom[start + i].x, geom[start + i].y, geom[start + first].x, geom[start + first].y, geom[start + second].x, geom[start + second].y);
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if (geom[start + first] < geom[start + second]) {
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farthest_element_index = first;
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for (i = first + 1; i < second; i++) {
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double temp_dist = distance_from_line(geom[start + i].x, geom[start + i].y, geom[start + first].x, geom[start + first].y, geom[start + second].x, geom[start + second].y);
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double distance = std::fabs(temp_dist);
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double distance = std::fabs(temp_dist);
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if ((distance > e || kept < retain) && distance > max_distance) {
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farthest_element_index = i;
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max_distance = distance;
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if ((distance > e || kept < retain) && (distance > max_distance || (distance == max_distance && geom[start + i] < geom[start + farthest_element_index]))) {
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farthest_element_index = i;
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max_distance = distance;
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}
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}
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} else {
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farthest_element_index = second;
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for (i = second - 1; i > first; i--) {
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double temp_dist = distance_from_line(geom[start + i].x, geom[start + i].y, geom[start + second].x, geom[start + second].y, geom[start + first].x, geom[start + first].y);
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double distance = std::fabs(temp_dist);
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if ((distance > e || kept < retain) && (distance > max_distance || (distance == max_distance && geom[start + i] < geom[start + farthest_element_index]))) {
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farthest_element_index = i;
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max_distance = distance;
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}
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}
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}
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@@ -407,13 +428,24 @@ static void douglas_peucker(drawvec &geom, int start, int n, double e, size_t ke
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geom[start + farthest_element_index].necessary = 1;
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kept++;
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if (1 < farthest_element_index - first) {
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recursion_stack.push(first);
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recursion_stack.push(farthest_element_index);
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}
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if (1 < second - farthest_element_index) {
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recursion_stack.push(farthest_element_index);
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recursion_stack.push(second);
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if (geom[start + first] < geom[start + second]) {
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if (1 < farthest_element_index - first) {
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recursion_stack.push(first);
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recursion_stack.push(farthest_element_index);
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}
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if (1 < second - farthest_element_index) {
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recursion_stack.push(farthest_element_index);
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recursion_stack.push(second);
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}
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} else {
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if (1 < second - farthest_element_index) {
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recursion_stack.push(farthest_element_index);
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recursion_stack.push(second);
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}
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if (1 < farthest_element_index - first) {
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recursion_stack.push(first);
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recursion_stack.push(farthest_element_index);
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}
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}
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}
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}
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@@ -427,11 +459,11 @@ drawvec impose_tile_boundaries(drawvec &geom, long long extent) {
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for (size_t i = 0; i < geom.size(); i++) {
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if (i > 0 && geom[i].op == VT_LINETO && (geom[i - 1].op == VT_MOVETO || geom[i - 1].op == VT_LINETO)) {
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double x1 = geom[i - 1].x;
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double y1 = geom[i - 1].y;
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long long x1 = geom[i - 1].x;
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long long y1 = geom[i - 1].y;
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double x2 = geom[i - 0].x;
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double y2 = geom[i - 0].y;
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long long x2 = geom[i - 0].x;
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long long y2 = geom[i - 0].y;
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int c = clip(&x1, &y1, &x2, &y2, 0, 0, extent, extent);
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@@ -530,13 +562,16 @@ drawvec reorder_lines(drawvec &geom) {
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for (size_t i = 0; i < geom.size(); i++) {
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if (geom[i].op == VT_MOVETO) {
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if (i != 0) {
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// moveto is not at the start, so it is not simple
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return geom;
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}
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} else if (geom[i].op == VT_LINETO) {
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if (i == 0) {
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// lineto is at the start: can't happen
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return geom;
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}
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} else {
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// something other than moveto or lineto: can't happen
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return geom;
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}
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}
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@@ -554,7 +589,9 @@ drawvec reorder_lines(drawvec &geom) {
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out.push_back(geom[geom.size() - 1 - i]);
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}
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out[0].op = VT_MOVETO;
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out[out.size() - 1].op = VT_LINETO;
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if (out.size() > 1) {
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out[out.size() - 1].op = VT_LINETO;
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}
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return out;
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}
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@@ -641,23 +678,27 @@ drawvec fix_polygon(drawvec &geom) {
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long long dist2 = 0;
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long long furthest = 0;
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for (size_t a = 0; a + 1 < ring.size(); a++) {
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long long xd = ring[a].x - xtotal;
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long long yd = ring[a].y - ytotal;
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// division by 16 because these are z0 coordinates and we need to avoid overflow
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long long xd = (ring[a].x - xtotal) / 16;
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long long yd = (ring[a].y - ytotal) / 16;
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long long d2 = xd * xd + yd * yd;
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if (d2 > dist2) {
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if (d2 > dist2 || (d2 == dist2 && ring[a] < ring[furthest])) {
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dist2 = d2;
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furthest = a;
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}
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}
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// then figure out which point is furthest from *that*
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// then figure out which point is furthest from *that*,
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// which will hopefully be a good origin point since it should be
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// at a far edge of the shape.
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long long dist2b = 0;
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long long furthestb = 0;
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for (size_t a = 0; a + 1 < ring.size(); a++) {
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long long xd = ring[a].x - ring[furthest].x;
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long long yd = ring[a].y - ring[furthest].y;
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// division by 16 because these are z0 coordinates and we need to avoid overflow
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long long xd = (ring[a].x - ring[furthest].x) / 16;
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long long yd = (ring[a].y - ring[furthest].y) / 16;
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long long d2 = xd * xd + yd * yd;
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if (d2 > dist2b) {
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if (d2 > dist2b || (d2 == dist2b && ring[a] < ring[furthestb])) {
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dist2b = d2;
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furthestb = a;
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}
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@@ -695,6 +736,7 @@ drawvec fix_polygon(drawvec &geom) {
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return out;
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}
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#if 0
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std::vector<drawvec> chop_polygon(std::vector<drawvec> &geoms) {
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while (1) {
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bool again = false;
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@@ -738,15 +780,11 @@ std::vector<drawvec> chop_polygon(std::vector<drawvec> &geoms) {
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drawvec c1, c2;
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if (maxy - miny > maxx - minx) {
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// printf("clipping y to %lld %lld %lld %lld\n", minx, miny, maxx, midy);
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c1 = simple_clip_poly(geoms[i], minx, miny, maxx, midy);
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// printf(" and %lld %lld %lld %lld\n", minx, midy, maxx, maxy);
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c2 = simple_clip_poly(geoms[i], minx, midy, maxx, maxy);
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c1 = simple_clip_poly(geoms[i], minx, miny, maxx, midy, prevent[P_SIMPLIFY_EDGE_NODES]);
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c2 = simple_clip_poly(geoms[i], minx, midy, maxx, maxy, prevent[P_SIMPLIFY_EDGE_NODES]);
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} else {
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// printf("clipping x to %lld %lld %lld %lld\n", minx, miny, midx, maxy);
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c1 = simple_clip_poly(geoms[i], minx, miny, midx, maxy);
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// printf(" and %lld %lld %lld %lld\n", midx, midy, maxx, maxy);
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c2 = simple_clip_poly(geoms[i], midx, miny, maxx, maxy);
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c1 = simple_clip_poly(geoms[i], minx, miny, midx, maxy, prevent[P_SIMPLIFY_EDGE_NODES]);
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c2 = simple_clip_poly(geoms[i], midx, miny, maxx, maxy, prevent[P_SIMPLIFY_EDGE_NODES]);
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}
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if (c1.size() >= geoms[i].size()) {
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@@ -773,6 +811,7 @@ std::vector<drawvec> chop_polygon(std::vector<drawvec> &geoms) {
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geoms = out;
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}
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}
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#endif
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drawvec stairstep(drawvec &geom, int z, int detail) {
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drawvec out;
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@@ -968,25 +1007,25 @@ double label_goodness(const drawvec &dv, long long x, long long y) {
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return 0; // outside the polygon is as bad as it gets
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}
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double closest = INFINITY; // square of closest distance to the border
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double closest = INFINITY; // closest distance to the border
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for (size_t i = 0; i < dv.size(); i++) {
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double dx = dv[i].x - x;
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double dy = dv[i].y - y;
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double squared = dx * dx + dy * dy;
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if (squared < closest) {
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closest = squared;
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double dist = sqrt(dx * dx + dy * dy);
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if (dist < closest) {
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closest = dist;
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}
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if (i > 0 && dv[i].op == VT_LINETO) {
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squared = square_distance_from_line(x, y, dv[i - 1].x, dv[i - 1].y, dv[i].x, dv[i].y);
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if (squared < closest) {
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closest = squared;
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dist = distance_from_line(x, y, dv[i - 1].x, dv[i - 1].y, dv[i].x, dv[i].y);
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if (dist < closest) {
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closest = dist;
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}
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}
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}
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return sqrt(closest);
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return closest;
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}
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struct sorty {
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