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Another option for plain fractional dropping, but across the whole zoom
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+2
-1
@@ -2,7 +2,7 @@
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#define A_REVERSE ((int) 'r')
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#define A_REORDER ((int) 'o')
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#define A_LINE_DROP ((int) 'l')
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#define A_DEBUG_POLYGON ((int) 'd')
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#define A_DEBUG_POLYGON ((int) 'D')
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#define A_POLYGON_DROP ((int) 'p')
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#define A_DETECT_SHARED_BORDERS ((int) 'b')
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#define A_PREFER_RADIX_SORT ((int) 'R')
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@@ -10,6 +10,7 @@
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#define A_INCREASE_GAMMA_AS_NEEDED ((int) 'G')
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#define A_MERGE_POLYGONS_AS_NEEDED ((int) 'm')
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#define A_INCREASE_SPACING_AS_NEEDED ((int) 's')
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#define A_DROP_FRACTION_AS_NEEDED ((int) 'd')
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#define P_SIMPLIFY ((int) 's')
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#define P_SIMPLIFY_LOW ((int) 'S')
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