Make the extra detail settable rather than always maximizing it

This commit is contained in:
Erica Fischer
2022-08-29 12:14:29 -07:00
parent 56259e4a16
commit 3668bb9db9
7 changed files with 26 additions and 13 deletions
+1 -1
View File
@@ -476,7 +476,7 @@ zoom level precision (ft) precision (m) map scale
.IP \(bu 2
\fB\fC\-m\fR \fIdetail\fP or \fB\fC\-\-minimum\-detail=\fR\fIdetail\fP: Minimum detail that it will try if tiles are too big at regular detail (default 7)
.IP \(bu 2
\fB\fC\-aE\fR or \fB\fC\-\-extra\-detail\fR: Generate tiles with even more detail than the "full" detail at the max zoom level, to maximize location precision. These tiles may not work with some rendering software that internally limits detail to 12 or 13. The extra detail does not affect the choice of maxzoom guessing, the amount of simplification, or the "tiny polygon" threshold as \fB\fC\-\-full\-detail\fR does. The tiles should look the same as they did without it, except that they will be more precise when overzoomed.
\fB\fC\-\-extra\-detail=\fR\fIdetail\fP: Generate tiles with even more detail than the "full" detail at the max zoom level, to maximize location precision. These tiles may not work with some rendering software that internally limits detail to 12 or 13. The extra detail does not affect the choice of maxzoom guessing, the amount of simplification, or the "tiny polygon" threshold as \fB\fC\-\-full\-detail\fR does. The tiles should look the same as they did without it, except that they will be more precise when overzoomed.
.RE
.PP
All internal math is done in terms of a 32\-bit tile coordinate system, so 1/(2 of the size of Earth,