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Infinite loop fixes, minimizing changes to behavior (#345)
* Divide-and-conquer polygon cleaning * Catch the case where the gap can't be increased further * Catch the case where we try to keep impossibly many features * Make label points earlier in the tiling process * Another case where it could try to drop even after already limiting. * And do not coalesce on impossibly small geometries * Add missing return * Update version and changelog
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# 2.78.0
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* Fix potential infinite loops in as-needed dropping and coalescing.
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When the threshold cannot be increased, it is now an error, rather than
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falling back to trying to lower the detail.
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* Cleaning of complex polygon geometries now happens in stages
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to avoid performance problems when there are very large numbers
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of vertices.
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* Label point generation happens earlier in tiling, to avoid doing slow
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operations on polygons that will not be retained anyway.
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# 2.77.0
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* Add --deduplicate-by-id option to tippecanoe-overzoom
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