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Make it a little thicker.
Don't change the tiny polygon rules unless the option is set
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@@ -614,7 +614,7 @@ void *partial_feature_worker(void *v) {
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drawvec geom = (*partials)[i].geoms[0];
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if (additional[A_BUFFER_POLYGONS_OUTWARD] && t == VT_POLYGON) {
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geom = buffer_poly(geom, (1LL << (32 - z - out_detail)) * sqrt(2) / 2, z, (*partials)[i].tx, (*partials)[i].ty, a->shared_nodes_map, a->nodepos);
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geom = buffer_poly(geom, (1LL << (32 - z - out_detail)) * sqrt(2), z, (*partials)[i].tx, (*partials)[i].ty, a->shared_nodes_map, a->nodepos);
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}
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to_tile_scale(geom, z, out_detail);
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