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Make it a little thicker.
Don't change the tiny polygon rules unless the option is set
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+19
-15
@@ -197,21 +197,25 @@ drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *still_needs_sim
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double area = get_area(geom, i, j);
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long long minx = LLONG_MAX;
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long long maxx = LLONG_MIN;
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long long miny = LLONG_MAX;
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long long maxy = LLONG_MIN;
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for (auto const &d : geom) {
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minx = std::min(minx, (long long) d.x);
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maxx = std::max(maxx, (long long) d.x);
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miny = std::min(miny, (long long) d.y);
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maxy = std::max(maxy, (long long) d.y);
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}
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if (area > 0 && area <= pixel * pixel && area < (maxx - minx) * (maxy - miny) / 5) {
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// if the polygon doesn't use most of its area,
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// don't let it be dust, because the shape is
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// probably something weird and interesting.
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area = pixel * pixel * 2;
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// if we are trying to salvage polygons that would otherwise drop out,
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// also raise the standards for what can qualify as polygon dust
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if (additional[A_BUFFER_POLYGONS_OUTWARD]) {
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long long minx = LLONG_MAX;
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long long maxx = LLONG_MIN;
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long long miny = LLONG_MAX;
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long long maxy = LLONG_MIN;
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for (auto const &d : geom) {
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minx = std::min(minx, (long long) d.x);
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maxx = std::max(maxx, (long long) d.x);
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miny = std::min(miny, (long long) d.y);
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maxy = std::max(maxy, (long long) d.y);
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}
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if (area > 0 && area <= pixel * pixel && area < (maxx - minx) * (maxy - miny) / 3) {
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// if the polygon doesn't use most of its area,
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// don't let it be dust, because the shape is
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// probably something weird and interesting.
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area = pixel * pixel * 2;
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}
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}
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// XXX There is an ambiguity here: If the area of a ring is 0 and it is followed by holes,
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