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Drop linetos smaller than tile resolution before doing normal simplification
Since simplification is rather expensive
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@@ -18,7 +18,7 @@ typedef std::vector<draw> drawvec;
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drawvec decode_geometry(char **meta, int z, unsigned tx, unsigned ty, int detail, long long *bbox);
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void to_tile_scale(drawvec &geom, int z, int detail);
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drawvec remove_noop(drawvec geom, int type);
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drawvec remove_noop(drawvec geom, int type, int shift);
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drawvec clip_point(drawvec &geom, int z, int detail, long long buffer);
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drawvec clip_poly(drawvec &geom, int z, int detail, int buffer);
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drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *reduced, double *accum_area);
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