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Use bounding box for quick accept/reject before detailed clipping.
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+2
-1
@@ -15,12 +15,13 @@ struct draw {
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typedef std::vector<draw> drawvec;
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drawvec decode_geometry(char **meta, int z, unsigned tx, unsigned ty, int detail);
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drawvec decode_geometry(char **meta, int z, unsigned tx, unsigned ty, int detail, long long *bbox);
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void to_tile_scale(drawvec &geom, int z, int detail);
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drawvec remove_noop(drawvec geom, int type);
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drawvec clip_point(drawvec &geom, int z, int detail, long long buffer);
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drawvec clip_poly(drawvec &geom, int z, int detail, int buffer);
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drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *reduced, double *accum_area);
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drawvec clip_lines(drawvec &geom, int z, int detail, long long buffer);
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int quick_check(long long *bbox, int z, int detail, long long buffer);
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drawvec simplify_lines(drawvec &geom, int z, int detail);
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drawvec reorder_lines(drawvec &geom);
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