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Use 4096-unit tiles as much as possible to keep GL happy
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@@ -67,8 +67,8 @@ Options
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* -z _zoom_: Base (maxzoom) zoom level (default 14)
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* -Z _zoom_: Lowest (minzoom) zoom level (default 0)
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* -d _detail_: Detail at base zoom level (default 12 at -z14 or higher, or 13 at -z13 or lower. Detail beyond 13 has rendering problems with Mapbox GL.)
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* -D _detail_: Detail at lower zoom levels (default 10, for tile resolution of 1024)
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* -d _detail_: Detail at base zoom level (default 12, for tile resolution of 4096)
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* -D _detail_: Detail at lower zoom levels (default 12, for tile resolution of 4096)
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* -m _detail_: Minimum detail that it will try if tiles are too big at regular detail (default 7)
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* -b _pixels_: Buffer size where features are duplicated from adjacent tiles. Units are "screen pixels"--1/256th of the tile width or height. (default 5)
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